adderall | tramadol

Pathfinder RPG Core Rulebook

One of my first reviews was of the Pathfinder RPG Beta. It is probably a testament to Pathfinder’s growing popularity that it is, to date, my most read review. So with the release of the final game, I felt I should contribute my thoughts on the official product.

First a little background. When Wizard’s of the Coast released the 3rd edition of Dungeons and Dragons back in 2000 they did something remarkable. They released the core of the rules under a license known as the OGL. This license, which is irrevocable, allows other publishers to create works that are compatible with the d20 system that was the basis of that edition of D&D. The idea was to make it easier for more material to be released for the system. This would in turn drive up sales of the core books and other supplements by WotC. A number of publishing companies were created specifically to take advantage of this opportunity, and a new era of gaming was born.

One unintended consequence of this open license was the possibility for other publishers to rewrite the rules of the game. There are now quite a few variant rule systems out there, from Arcana Evolved to True20. Some companies created even more drastic changes, creating totally different game systems from the d20 system. When Wizards released the 4th edition of Dungeons and Dragons, they did so under a much tighter license. There will be no games like Mutants and Masterminds based on 4th edition. Which is really too bad, because I think it would be a great system for a superhero game. But that is a discussion for another time.

With 3rd edition retired, but still available under the OGL, Paizo stepped up to carry the torch. Pathfinder is the d20 revision that is most like 3rd edition. It doesn’t chance the fundamentals of the game the way that Conan or Iron Heroes did. Instead the goal was to create a game that was mostly compatible with the old material. Paizo wanted to continue making 3rd edition adventures and supplements, but wanted the rules to still be available in print. So they took the opportunity to tweak the system and clean it up along the way. The Pathfinder RPG was born.

Unlike most role-playing games, Pathfinder underwent a yearlong public beta. Anyone could download the beta version for free and provide feedback on the forums. 3rd edition had already undergone one major revision in its lifetime, so the fundamental game is really quite refined. If you are looking for a drastically new system, Pathfinder isn’t it. It is more like a distillation of everything that made the d20 system great.

The book itself is physically quite impressive. It weighs in near 5 lbs and has 575 pages. It is in full color, and is beautifully illustrated throughout. It contains all the rules that used to be in the old Player’s Handbook and Game Master’s Guide. The book may have a hefty retail price, but the PDF is less than $10. There is also a rules reference document provided online for free. Paizo wants everyone to have access to the rules and give them a try. It is probably a little daunting for newcomers though.

I’m not going to go through a detailed list of how it is different from the old rules. The key changes I will point out are an easier skill system, a streamlined maneuver resolution system, and generally more options for character classes. Similar skills have been consolidated together and skill ranks now match levels directly. This is something I will port into any d20 game I use in the future. Special moves like grapple, trip, and bull rush all use a fairly simple combat maneuver system. Most classes now have more options to choose from. For example, sorcerers now can pick from several bloodlines which give them different bonus powers as they level.

I think the biggest strength of the system is also its greatest weakness. The d20 system has always been a very customizable rules set. Characters can mix and match classes at each level. There are a wide variety of feats a character can use to add variety to abilities. So while building a first level character is fairly easy, a new player joining a high level game for the first time can be overwhelmed with choices. If you want a game that has the potential for a lot of complex customization, this is it. If you are looking for a light rules system there are plenty of other good choices out there.

Paizo put a lot work into making this an amazing book and a great system. If you are interested in fantasy role-playing games, you should definitely check it out. It may not suit everyone’s taste, but the OGL will ensure that the d20 family will continue to evolve. The Pathfinder RPG another step forward in the evolution of the game.

Apathy Rating: 4/5.

Tags: , , ,

2 Responses to “Pathfinder RPG Core Rulebook”

  1. Apathy Blogs » Blog Archive » Pathfinder RPG Beta Says:

    [...] Edit: Now that the final version is released, here is my second look. [...]

  2. EN World RPG News Says:

    [...] Análise do Pathfinder RPG Outra olhada no livro básico do Pathfinder RPG. [...]