Conflict: A new way to play Pathfinder
I received a free pdf copy of Conflict Roleplaying for review. When I first heard about it, I was a bit cautious. I mean, I already have rules for how characters fight each other. After a quick glance through the book, I was already impressed. Conflict Roleplaying goes beyond characters fighting to explore the concepts of an arena game. It really takes the idea to a new level.
The core new concept are battle points, which rate characters and their gear. The game is really designed for teams of characters of characters to compete with each other in various games, like king of the hill or capture the flag. In fact, I would say that Conflict is to Pathfinder RPG as Team Fortress is to Half-Life. A great add-on the builds a whole new game out of an existing one.
There is also a lot of thought that went into making the arena more interesting. Most scenarios allow each team to purchase map elements to help customize the arena. These can be hindrances and traps, or beneficial areas for your own team. These help make any map different each time, and can be easily customized to suit your tastes.
I do regret that I haven’t had a chance to really play with the rules. Maybe when my party is between adventures I will have them bet on some games. They could build the teams and have money riding on them. A great way for me to take a break, make them do all the work for once.
I’m definitely looking forward to getting my hands on the box set. At $30 for the book and a map, it is a great value. I am also glad I already have Paizo’s Arena Flip Map. I know it isn’t an officially tested battle arena, but I’m sure it will work too. The best thing about this product is it makes you start thinking about different ways to use your existing game. That’s an A+ supplement in my book.
Apathy Rating: 4/5.
Want to learn more about Conflict Roleplaying? Read on…
- Atomic Array: Episode 042: Conflict Roleplaying
- Mad Brew Labs: Adding PVP Conflict to Pathfinder
- Apathy Blogs: A new way to play Pathfinder
Tags: 4, arena, pathfinder, rpg
March 19th, 2010 at 11:33 am
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March 19th, 2010 at 11:50 am
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March 22nd, 2010 at 11:55 am
I haven’t played it on anything but the official map myself. That thing is detailed. My DM let me go as far as letting me animate the skeletons on the map to throw at the enemy. Of course they only served as a distraction for the rogue on my team to circle around across the water and starting shooting them in the back from behind.
April 23rd, 2010 at 11:44 am
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May 25th, 2010 at 4:16 am
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