What Ever Happened to White Wolf?
Thursday, September 16th, 2010White Wolf used to be a powerhouse in the RPG industry. They first released Vampire: The Masquerade in 1991 and by the mid-90s became one of the best known RPGs next to Dungeons and Dragons. Partly it was because the rules encouraged a different style of role-playing. It also had a unique world vision of supernatural beings hiding in the corners of the modern world. Inspired by such works as Anne Rice, I think White Wolf managed to bring a new set of role-players to the hobby. I believe that White Wolf contributed a lot to the growing popularity of modern Vampire movies and stories as seen in Twilight
, True Blood
, and Underworld
.
So where are they now? Barely alive and on life-support, as far as I can tell. In 2004 they brought an end to their existing world, which at this point had grown to encompass Vampires, Werewolves, Mages, Wraiths, Changelings, and many more creatures of myth. Unlike GURPS, they released a new edition with a new world that was similar to the old one, but somehow not the same in many ways. So while the rules were a unified and reformed system that many players applauded, the world was no longer the same.
I can only really give a good comparison of the Changeling line. While I have played in most of the older systems, Changeling: the Lost is the only new system I’m greatly familiar with. From what I hear though, others experiences are similar across the board. The old Changeling: The Dreaming game is about playing a faerie. Every once in a while a human is born with the soul of a fae inside them. As they grow up they realize that they aren’t quite like other children. Their imaginings become real. So if you really believe there is a monster under the bed, it is there. Mortals can’t see them, but other Changelings can. The game is about keeping your child-like innocence in a cruel and uncaring world. Most of the games I played in where light-hearted and fun, filled with whimsy and amusement.
Changeling: The Lost is a completely different animal. You are mortals who are kidnapped by faeries and taken to an unreal world. You are forced to entertain the true fae in torturous ways. You finally escape your abusers and return to the real world to find that you have been replaced by a soulless caricature of yourself. The game is about recovering from traumatic abuse at the hands of fae and hiding from those sent to bring you back to their cruel embrace. It feels like a support group for abused children. It is horrific and depressing.
I can say that both of them are good games that explore interesting ideas. The problem is, the new “Changeling” is designed to almost purposely alienate the existing fans. It tries to draw in new players, so it seems like the people who really like it are those that didn’t like the original. For every person I’ve heard that likes the new version, there are at least two who were fans of the original that have been lost. That’s not a way to grow your fan-base. There are few people I know that like both. They threw out everything that their existing fans had grown to love and seemed to spit on it with distaste. The best analogy I can come up with is if Wizards of the Coast had released a new Forgotten Realms setting called “Forgotten Realms: The Deserting” which contained the Dark Sun campaign setting. Sure, it has familiar things such as elves and halflings, but all of the assumptions are different. If they wanted to start doing something completely different they should have given it a fresh new name. Exalted and Scion
may or may not be to your liking, but at least people didn’t have false expectations over what to expect inside them.
So two years after the launch of the new World of Darkness line, White Wolf announced a merger with CCP, the company that makes Eve Online. As far as I can tell, this has slowed the release of books over the last few years and changed White Wolf into a more PDF oriented company. Most fans that I know are happily playing in the older world and waiting for White Wolf to return to them. In theory there will be a World of Darkness Online game, but there are few details about it. Will they try to push their new setting on people? Or have they learned and realized that fans want the old familiar universe back? I suspect that an MMO based on the new World of Darkness will do as well as D&D Online wish pushed the newer Eberron setting instead of going with the far more familiar and popular Forgotten Realms setting. Which is to say mostly a failure.
I do hope that White Wolf survives into the future. I have many fond memories of their games. I myself have to limit myself to some of their more unique new creations, like Geist or Immortals
. Overall though, I think I now prefer the new Dresden Files RPG
(more on this coming soon) as my modern supernatural game of choice.