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Posts Tagged ‘dnd’

Lost City

Wednesday, June 15th, 2011
Lost City

Lost City by Logan Bonner

As a patron for Open Design‘s Lost City I am slightly biased. I wasn’t really involved in pitching ideas however; my patronage was really more of a pre-order. A sign of my faith that Open Design would deliver an excellent adventure for 4th Edition Dungeons and Dragons. Logan Bonner does not disappoint.

In a way Lost City brings a taste of classic Dungeons and Dragons to the latest edition. Inspired by such classics as B4: The Lost City and S4: The Lost Caverns of Tsojcanth. Out in the desert, there is a ruined city. Not just any old city, but the wreckage of a once flying city. What treasures await inside? Will the characters befriend the inhabitants still living within, or destroy them? Much of the destiny of the city is left in the character’s hands.

The main inhabitants of city are the Oklu, a race of reptilian humanoids. Servitors to the original builders of the lost city, the Oklu will likely become both allies and obstacles to the characters as they explore. The factions of Oklu are split on how to protect their sacred home. The characters are likely to upset the balance of power. They could unite the Oklu and restore the city to its former glory or just as easily spark a civil war as they plunder it.

My favorite section of the adventure are the hanging gardens. A portion of the city fell upside down. Now plants hang from the floors of the city. Exploring from upside down building to building will be require great athleticism or the aid of magic. Just be careful not to fall when fighting off the insectoid hive that made the area their home.

If you are looking looking for an excellent paragon tier adventure for Dungeons and Dragons, Lost City is a must buy. It could easily be adaptable to Dark Sun or any other setting with a large unexplored desert. Lost City is what adventures are all about.

Apathy Rating: 5/5.

Temple of Outsiders

Monday, September 14th, 2009

As you probably don’t know, I co-wrote Temple of Outsiders, a module for 4th Edition Dungeons and Dragons. It wouldn’t be fair for me write a review of my own work, but a few reviews are now available at paizo.com and RPG Now.

Writing and putting together a module is quite an experience. It gave me a great respect for the work that other writers and publishers put into their products. We learned a lot that will make creating our next module much more efficient. I want to thank everyone who helped work on the project. I want to doubly thank any of you who check it out!

Dungeons and Dragons – 4th Edition

Monday, August 11th, 2008

So I wanted to wait a little while to really get a feel for 4th Edition Dungeons and Dragons before writing a review of it. I know that many have mixed feelings about the new version, especially so soon after 3.5 came out. I do find it interesting that do to the Open Gaming License 3.x will live on in other companies through the likes of True 20, Pathfinder RPG, and other 3rd party projects. So if you decide that 4th Edition is not for you fear not, there will be plenty of d20 products for the foreseeable future. I also highly recommend anything by Monte Cook which you can read more about at his page.

Enough about other products though, you’d like to hear about Dungeons and Dragons. First off, the new edition definitely takes the game in a new direction. So how much you like the game will depend a lot on whether or not you like the new direction. While the transition from 2nd to 3rd edition felt like a natural progression from DnD’s roots, 4th edition feels very new. It has been streamlined and balanced so that everyone has roughly equal power during combat. It definitely feels as though most of the non-combat has been stripped from the game. Skills are trimmed down a lot, being more similar to 2nd edition proficiencies than 3rd edition skills. You have two to six skills, which have much broader definitions now, and the bonus is determined by your level and the associated attribute. Just about everything else has a direct bearing on combat.

Every class has the same progression of powers as each other. So I do worry how they will manage to keep expanding new classes and keep them feeling different. On the other hand, they do an excellent job of keeping every player involved during combat. There is also a definite teamwork feel to things. As we played we discovered that our actions interacted with each others turns a lot more than they used to. As an example, I once placed a storm cage around a dragon with my mage. The rogue then used a positioning strike to push one of the nearby minions into the cage instead of the sneak attack he planned on using.  You really get the sense of working together. I’m not sure how well it scales down to few players though, it is designed for groups between four and six. I know this isn’t usually a problem for my current group, but I remember the days when I would play with just one or two others.

From a game master’s perspective the game is certainly easier to manage. Monsters are a lot simpler to put together, even NPCs with class levels. Instead of fleshing out a full character, which is definitely a lot faster at higher levels than it used to be, you just pick one or two powers at close to the level of the npc. It is a great improvement over spending labourous hours building up an npc in 3.5, only to have it be killed in a few rounds of combat. Even if you want to spend time preparing fully fledged characters, the creation process is streamlined and a lot easier.

So as much as I’d like to gripe about how messed up things are in the new version, I have to say I’ve enjoyed playing it. It won’t be for everyone, because it definitely is a different game. But if someone else had published it and given it a different name, I’d have to recommend looking into it. It may not be what you are looking for, but it is definitely a fine game.

In an unrelated note, I have recently acquired a large collection of older games. Expect to see reviews of some old classics, plus updates on the latest versions of these, in the near future.

Apathy Rating: 3/5