Pathfinder RPG Beta
Tuesday, September 16th, 2008Edit: Now that the final version is released, here is my second look.
I’ve had a chance to look a little closer at the Pathfiner RPG Beta. I then proceeded to write a review that was over a thousand words long. After looking it over I decided to start all over again. I realized that while I was examining the differences between it and 3rd edition Dungeons and Dragons, the resulting review would only be useful to those who have a nuanced familiarity with the 3.5 rules. The target of this review shouldn’t be nearly so narrow. If you are that interested in the minute rules differences, go read the Beta rules yourself. What I took away from the exercise is that I really care about the Pathfinder RPG product, and know that I will purchase the final rules when they are out next year.
So I can’t write a review of the Pathfinder RPG without looking at a little history. Dungeons and Dragons is a fantasy role-playing game that has been around since 1977. The game has evolved quite a lot since then, and in the year 2000 the 3rd edition was created. On the one hand it changed the way a lot of things worked from the earlier editions. It added a much needed skill system. There was a new method for playing multiple classes, allowing a character to mix and match its skills and abilities from different careers. Other things remained much the same. The structure of wizard spell casting, having to memorize spells from a list, isn’t much different from the original version. As always, there was some grumbling from older players that it was no longer the game they wanted to play. But for the most part it brought a new group of people into the game, and many players back. I myself had skipped over the entirety of 2nd edition, having many years before moved on to other games like Palladium Fantasy Roleplay or Warhammer Fantasy Roleplay
. When 3rd edition came out Dungeons and Dragons was great again and I, like many others, returned to it.
Another interesting experiment that Wizards of the Coast did was to create the Open Gaming License. The idea was to allow any company to produce material for Dungeons and Dragons. Anything that was created under this license could be reused in other products using the same license. This created a new industry of companies building supporting products. Quality of these products varied, but there are certainly some remarkable supplements and amazing adventures out there. When 4th edition was released, and a much different licensing scheme was introduced, publishers of these products had a choice: Continue making products for the open version of Dungeons and Dragons, or try the new version with a more limited license. What I find interesting is that because of this license there will be some form of 3rd edition available for as long as people are interested in playing it. So when Paizo decided that they would continue to produce content for the game they already love, they also decided to print a rulebook so that anyone interested in their products would have a source for those rules. The Pathfinder Role-playing Game was born.
Paizo has certainly put a lot of work into it. It weighs in at 410 pages, and is a complete fantasy adventure role-playing game system. It is an evolution of the d20 3.5 SRD, so I look at it as an off-shoot of Dungeons and Dragons. Many things are slightly different though, so the biggest difficulty existing players will have in learning it are the subtle changes. I will admit my players still surprise me sometimes with rules changes from 3.0 to 3.5, so there is no way I will find all the differences anytime soon. I do appreciate that all of the rules are in one book. It doesn’t include monsters, but you don’t have to hunt in another book for rules on traps, poison, magic items, creating monsters, or creating encounters.
First impression is that this is a well thought out product. This is written by people very familiar with original rules. They may not have made all the changes you were looking for, but the system they have created is designed to still be reasonably compatible with existing OGL 3.5 adventures and supplements. The first thing that stands out is that all of the basic classes and races have a little more power than they had before. The idea is that many of the existing supplements have made the base classes and races under-powered in comparison. This is probably the biggest change that might keep existing players using the original rules. I like the changes as they allow a little more freedom when creating new races. I am a fan of Planescape, and it would be relatively easy to convert many of the races from the planes into something more balanced with the new core races. I would move some of the more powerful abilities into racial specific feats, and build a set of playable races that way.
They also tried to make it more appealing to stay in the base classes longer. There is something new you get from each class at every level. Classes also have some very hefty abilities added at 20th. I’ve heard them described as ‘near epic’, but I can’t really judge as I’ve never played that high level. On the other hand, 20th level is fairly close to epic anyway, so I don’t think it really matters. One thing that is still being debated over at the Paizo boards is whether or not Fighters and Wizards are balanced. One of the common complaints about 3.5 is that at high levels, the wizard becomes extremely potent compared to the fighter. It is true that the fighter has always dominated at low levels, but eventually a wizard is able to use such powerful magic spells that the fighter becomes merely a bodyguard that gets in the way. So with all of the classes getting a little more power, the casters are no exception. The question of whether the casters still overshadow the melee characters is still debated.
I find myself liking the Pathfinder RPG. It isn’t a finished product yet, so I wouldn’t recommend it to beginners. If you are interested in being involved in the development of a game, or have ever liked the 3rd edition of Dungeons and Dragons, I highly recommend you give it a look. Now is the perfect time as the rules are available for free. I realized that customizable characters is what I’m missing from 4th edition. I expect I will continue to play both versions of the game for years to come. I definitely look forward to next year when I will likely be able to recommend the finished Pathfinder RPG to newcomers and old hands alike.
Apathy Rating: 3/5.